Dropshot is a brand new take on Rocket League gameplay as we introduce dynamic breakable floors and an electrified ball, all within the confines of a new hexagonal Arena, Core 707. Instead of pushing the ball into your opponent's goal, your objective is to destroy panels on the opposing team's floor, and score goals through those gaps.
Our new game mode is all about Damage! Along with our usual stats like Goals, Assists, and Saves, Dropshot introduces Damage as a statistic – the more damage you do, the more floor panels break, and the easier it is to score a goal! Each panel can be hit by a ball twice – the first hit activates the panel, while the second breaks the panel, creating a new scoring opportunity.
The new ball has three different phases, each more powerful than the last, that determine how much damage is done when the ball smashes into the floor panels. The second and third phases are activated by multiple Battle-Car hits, so the longer the ball stays off the ground, the more powerful it becomes. While the first phase of the new ball only damages one tile upon impact, the second and third phases can damage up to seven and 19 panels, respectively.
The following trophies relate specifically to Dropshot:
| Damage Control|
Win a Dropshot match via shutout
| Full Course|
Score a total of 18 Goals in Dropshot
| Buckminster x10|
Damage a total of 320 panels in Dropshot
The Buckminster x10 trophy is a reference to Buckminsterfullerene, a spherical molecule which has a cage-like fused-ring structure that resembles a soccer ball (football), made of twenty hexagons and twelve pentagons: (20 + 12) × 10 = 320.
- Official Site | Dropshot